- Combo System! Shoot character orbits in rapid succession to build combos! Creating combos with unique permutations of characters awards “Let’s split up” combos. (Info screen to track progress to come)
- Pirate Henchmen; Cutler bash will now start Pirate Henchmen mode after Captain Cutler Multiball. You must knock down both henchmen drop targets to re-qualify Captain Cutler Multiball.
- More Extra Ball Opportunities! Unmask 2 villains, visit 5 villains, or collect 50 Scooby Snacks to Light Extra Ball at the Fred and Daphne orbits!
Unlike past Spooky games, the update process is slightly different for Scooby. You can grab the latest code package from the link above. Simply put this file onto a USB flash drive (do not put it inside any folders on the drive), safely eject the drive, and insert it into the pinball machine, using either the USB port behind the coin door, or plugging directly into the PC in the head. With the game booted and on the attract screen, enter the service menu (green button inside coin door), and navigate to SYSTEM > UPDATE SOFTWARE > (choose your code version). If you do not see your code version there, try unplugging and re-plugging the USB drive, and hit REFRESH in the service menu. When you select the desired version, the game will begin updating, and the playfield lights will breathe yellow. When the update is complete, the playfield lights will turn green. Power the game off for a moment. When turned back on, the game will take a few minutes to make backups and finalize the update. Allow the game to fully boot into attract mode, otherwise the game will revert back to the previous code version the next time it turns on.
Note that you may keep several versions of code on the USB stick, and choose in the menu which to install.
If you wish to report a code bug in Scooby, you can send an email directly to DJ@spookypinball.com with the subject “Code Bug”.
Previous Code Versions:
ALICE COOPER’S NIGHTMARE CASTLECode Update ACNC Manual Update Notes: v22.214.171.124 23/MAR/2021 System – log file was not clearing after an update System – log file would copy to usb on audit dump but did not clear a flag that could prevent the game from starting system – log file will now clear if it gets larger than 100MB General – main screen mini map now reflects difficulty General – mini map shows green rooms indicating a weapon is available General – path with weapon in next room will strobe green to match color on mini map Frank – some animation, sfx, shaker changes
America’s Most HauntedSwitch matrix chart Lamp matrix chart Apron cards/instructions Wiring/board chart Game setup instructions Servo replacement video Code Updates ALSO… To finish off your code update, go into the game menu and reset everything to Factory Defaults… then adjust your coil strengths as needed. Zero is low power, 9 is high. Rubber Sizes: – 2.5″ rubber 2 – 3/16″ ID rubber (small purple posts) 4 – 3/8″ OD rubber (small spike posts) 4 – 3/8″ ID rubber (star posts) 4 – post sleeves 1 1/16″ 2 – Standard Flipper rubber
Rob Zombie’s Spookshow InternationalWiring/board chart Lamp matrix chart Switch matrix chart Apron cards/instructions Code update instructional video Code Updates – V026 – See below for update process -Do NOT use a Mac system to format your SD CARD. Use Windows 7/10. -Do NOT drag the contents of the zip file directly to the SD CARD. You must extract the zip file to a folder on your computer first, then you may drag the files from that folder to the SD card. -Do NOT extract the zip file directly to the SD card. -Do NOT pull the SD card immediately after files copy. Right click on the SD card from the ‘Computer’ window, and select ‘eject’. Windows will tell you if it’s ok to remove the SD card. -Skipping any of these actions can and will cause the game to run in an unexpected manner, or not at all.
3 – 2 1/2″
1 – 3″
3 – 3/8″ OD
3 – 1 1/16″ post sleeves
1 – 1 1/4″
1 – 3/4″
1 – 2″
2 – 3/16″
9 – 3/8″