Alice Cooper’s Nightmare Castle

Version (1-AUG-2020)


NOTE ***Shutting down or pulling usb drive immediately after green update text would can cause game to not start up on next boot. Please let leave the usb drive in computer after update completes for 30seconds to a minute. This update and future updates corrects this problem.

General - Option to disable speed run if weapon is used
Insect  - After collecting a bug, score would not reduce like it should
Pitcreature - Speed run time was not calculated after defeat
Pitcreature - phase 2 time remaining issue
General - Easy/Medium/HArd removed. Get now progressively gets harder
General - Animations are being reencoded for higher resolution and clarity
General - Menu settings font size changed
General - Menu settings replay incremental value now uses millions
General - Bonus credits were not being added
General - Ball save timers obey whats in settings
General - Ball search better handles left castle lock missed switch situation
General - Menu system ball drain on save issue resolved
General - Getting only a mode highscore would not reset the autoend timer properly
General - Upper lane switch animations added
General - Traveling out of kitchen to laboratory was marked as an invalid travel in error
General - Score display using wrong images after BDB started for a player
General - Coil test working again. Start to run repeated test, menu button to immidiately test fire coil
General - Skillshot hit to front drop target with ball lock would not start crypt mode
General - LED system was updating too fast
General - Skillshot quick animation transitions better to main display
Wolf    - Display updated with wrong screen after shotgun load
Status  - Normal game display is now one of the displays
Alice   - 3rd chop wasn't telling left scoop to ignore frenzy shot if ball takes subway
BDB     - Combo effects removed while in mode
BDB     - Ramps would double trigger on slow roll
BDB     - upper lane save routine was overriding multiplier light
BDB     - "THE TOWER" missing when cashout timer was running
Crypt   - Crypt music now plays after monster hurryup is crypt mode is still running
Ethyl   - Frenzy jackpot animations added
Igor    - Playfield eyes pulse in conjunction with direction
Fly     - You now hear buzzing coming from a room
Items   - Rooms now have items to collect depending on the monster you are locked to

General - New graphics backend
General - Memory leak resolved
General - Removed 'Recycle After Game' option
General - Mystery ready state did not reset when coming out of menu system
General - Guillotine now forced to stay up while in hurryup
General - Zombie frenzy save would end too early if you made it past the first wave and then some
General - EOB sequence changed
General - Flipper skipping monster intros working
General - Mystery monster intro flipper skipping working
General - Hurrup display would not update properly some times
Skillshot - outside orbit reward would not update room display properly
Crypt - crypt ethyl skip select fixed
BDB - start condition check moved to mode totals
BDB - default time increased to 60 seconds
General - attract wasn't refreshing the replay value
General - secret passage animation updated
Vampire - vampire ramps count wasn't resetting for next player
General - eob score was not adding to total due to scores being disabled at eob

To learn more about Total Nuclear Annihilation, CLICK HERE to find all documentation and the full back-story on this awesome game!


Click orange text for America’s Most Haunted PRODUCTION GAME Switch & Lamp Matrix charts 

For America’s Most Haunted apron cards / instructions,  CLICK HERE

For America’s Most Haunted wiring / board chart,  CLICK HERE

For Spooky Pinball game set up instructions,  CLICK HERE

For Servo Replacement Video,  CLICK HERE

Rubber sizes for AMH

4 – 2.5″ rubber

2 – 3/16″ ID rubber (small purple posts)

4 – 3/8″ OD rubber (small spike posts)

4 – 3/8″ ID rubber (star posts)

4 – post sleeves 1 1/16″

2 – Standard Flipper rubber

Mylar Placement for AMH


For the latest and greatest code for your America’s Most Haunted, simply follow the link below to Ben Heck’s AMH page… he’s developed a new “Auto Loader” program to help simplify the process. All the instructions, files, and documentation has been layed out for you.

ALSO… To finish off your code update, go into the game menu and reset everything to Factory Defaults… then adjust your coil strengths as needed. Zero is low power, 9 is high. Realistically you won’t see much coil strength reduction until you get to the lower numbers.

For Rob Zombie wiring / board chart,  CLICK HERE

For Rob Zombie LAMP / SWITCH charts

For Rob Zombie Game Instruction Apron Cards,  CLICK HERE

Rubber sizes for Rob Zombie’s Spookshow International

3 – 2 1/2″

1 – 3″

3 – 3/8″ OD

3 – 1 1/16″ post sleeves

1 – 1 1/4″

1 – 3/4″

1 – 2″

2 – 3/16″

9 – 3/8″

Mylar Placement for Rob Zombie

Code updates are fairly simple on this game, but please be sure to follow all instructions exactly as described.

Read the instructions shown below. WE CAN’T STRESS THIS ENOUGH…. DO EVERYTHING AS EXPLAINED BELOW IN ORDER, OR YOU WILL HAVE ISSUES!!! Make absolutely sure you use the SD card from your game, and FORMAT IT AS SHOWN. Failure to do so will bomb your EEPROM and force you to send / swap a new one with us.

Download the latest stable code V026 (Media + Firmware),  CLICK HERE
*use manual update process (See image below for machine update process)



Visual update process… CLICK PHOTO FOR LARGER VIEW


Do NOT drag the update files from the zip file to the SD CARD.

Do NOT open the zip file and click “extract” to the SD CARD,

Both of these actions can and will cause the game to run in an unexpected manner, or not at all.

For Latest Domino’s Code (rev 5): CLICK HERE

For Domino’s Lamp Matrix: CLICK HERE

For Domino’s Switch Matrix: CLICK HERE

For Domino’s Wiring Chart: CLICK HERE

For Latest Jetsons Code (rev 4 – July 27, 2020): CLICK HERE


For Jetsons Lamp Matrix: CLICK HERE

For Jetsons Switch Matrix: CLICK HERE

For Jetsons Wiring Chart: CLICK HERE


Q – How long will it take me to get my game?

A – We are very proud that we have our games down to 1 initial payment and NOTHING more until your game is complete. We have expanded our production, and we’re moving as quickly as possible to deliver your games!

Q – Can I call and talk to a human?

A – Yes! Dial 815-541-0054… Our phone hours are 8 to 5, Monday through Thursday. After hours email sales questions to or for tech questions,  and we’ll do what we can to help during non-business times as well.

Q – What about parts? Will I be able to fix this game down the road with you being such a small company?

A – Can you get every unique part for every game ever made? Odds are with us, you will! Many of our plastic parts are 3D printed and open source. Need a new one? Download the file and print it for free… don’t have 3D printer access? Shoot us and email and we can make one for you now, or 20 years from now. As long as those files exist, the parts are available. We’ll always have ramps on hand for spares, and playfields / plastics can be re-made when demand is needed at any time. The bulk of our common pinball parts (flippers , pops, slings, targets, etc) are available at and are very familiar to you if you’ve ever worked on a game. Our power supplies are readily available as well should one ever fail. We kept all these things as simple as possible just for this reason.

Q – What is your warranty?

A – We’ll cover mechanical, wood, and electronic parts in your game for in home use for 1 year for the original owner of the game. This does not include normal stress wear parts such as rubbers, lighting, or plastics. Warranty starts when the shipping company confirms the game has arrived at your home (or immediately if you pick it up in person). Location use will be 90 days (same as those big pinball companies). We like customers that customize their games, but please understand if you’re tapping into the wiring or board somewhere, you’re doing so at your own risk and voiding your warranty.

Q – What if I change my mind after I make my initial payment? Do I get it back?

A – Here’s the deal… we aren’t a big company with buckets of cash, so when you make your first payment, BE CONFIDENT IN YOUR PURCHASE! All games here are basically custom and made per order… From the first day at Spooky Pinball LLC, when we take your first payment it automatically goes directly into funding your game build. Please don’t put money down because our games are “limited” and you want to hold a spot in line. We pride ourselves in NOT showing games until they are nearly or fully complete so you know what you’re getting before you commit. Once your initial payment is made, we consider the game yours, and you should do the same. We have had a few customers “sell their spot in line” to friends, and we will work with you if something comes up that creates hardships… but again, your initial payment is a commitment to buy, so please treat it as such.

Thanks for reading this… our customers are EVERYTHING to this little company. We do our absolute best to be open and honest about everything we do. If you have further questions on game sales, just contact Morgan (aka Squirrel) at: or KT at For tech support help, contact Chris at