Alice Cooper Nightmare Castle
Version 220.127.116.11 (8-APR-2019)
CLICK HERE FOR ACNC CODE UPDATES!
8/APR/2020 V18.104.22.168 General - Pit Creature, potential crash due to invalid value type in mode total General - Flipper hold boost option added 8/APR/2020 V22.214.171.124 General - Crash bug on match sequence when in multiplayer General - Ball on shooter lane will launch with launch button if autolaunch switch detection is missed General - Player 4 score nudged to left General - More lower playfield switches added to lock logic General - All modes have speed run score tables now General - 2 voices were interupting each other at the end of match sequence Insect - When using subway, left scoop will be ignored if a bug is available there 2/APR/2019 V126.96.36.199
General - left ramp no longer controls how the frank lock works General - lower lane light logic wasn't updating properly General - Frenzy mode indicator added to all modes when in frenzy General - Super skillshot animation was being overridden by room travel transition General - mystery "get to left scoop" quote was being activated while in a monster mode when it shouldnt be General - speaker light kit integration General - match boost option added General - Extra ball collected animation added General - Female 1st player start character added General - Lower magnet patterns added to help grab ball sooner after release General - Frank + Crypt mode end could cause flippers to drop Frank - lock stays closed on mode end, but reopens on any lower playfield switch hit Frank - multi ball save added back in on mode start Frank - Releasing from lock on match would add points to player one BDB - Wizard mode added Igor - Main loop animation updated Igor - Mode lights were not updating properly Igor - Mode objective light stays on instead of going off to help add more light Wolf - Mode lights wouldn't update properly on start Insects - Forcing only one of the mode select targets to be an insect Zombie - mode callouts added Pit Creature - middle mode objective light would not update properly when not found Ethyl - Flasher/mode light alternate when you need to drop in from behind lock
General, locks will release at match instead of on game reset General, removed green tiles from maps General, reduced BDB default high score down to 10 million General, stretch man in dungeon should only run outside of a monster mode General, blocking save animation/voice from playing after crypt/frank ball launch General, in tilt, the left scoop till look for a ball more frequently General, when player one starts game , BDB music and with player1 quote General, skillshot quote pays immediately, room and monster quoted now come after General, hurryup timer pauses when in subway or upper right exit General, Save magnet has a setting to change time it takes to fire the ball back up the playfield Skillshot, left ramp now triggers super award if lock is already set Ethyl, mode total now shows if you drain with a ball left in lock crypt, lock color changed to blue pit creature, hide and seek timer ticks off at .1 second instead of .5 pitcreature, phase one location is random instead of 3rd shot wolf, reduced point values wolf, voice for miss now cycles instead of random wolf, while in hurryup, shots no longer count BDB, highscore table default reduced from 1 millionto 10 million
THERE WILL BE MUCH MORE COMING SOON FOR TOTAL NUCLEAR ANNIHILATION… for now, CLICK HERE to find some documentation and the full back-story on this awesome game!
Rubber sizes for AMH
For Rob Zombie wiring / board chart, CLICK HERE
For Rob Zombie lamp / switch charts (will download as a ZIP file), CLICK HERE
For Rob Zombie Game Instruction Apron Cards, CLICK HERE
Rubber sizes for Rob Zombie’s Spookshow International
Mylar Placement for Rob Zombie
Code updates will be MUCH simpler on Rob Zombie’s Spookshow International.
Read the instructions shown below. WE CAN’T STRESS THIS ENOUGH…. DO EVERYTHING AS EXPLAINED BELOW IN ORDER, OR YOU WILL HAVE ISSUES!!! Make absolutely sure you use the SD card from your game, and FORMAT IT AS SHOWN. Failure to do so will bomb your EEPROM and force you to send / swap a new one with us.
Download the latest stable code V024 (Media + Firmware), CLICK HERE
*use manual update process (See image below for machine update process)
Visual update process… CLICK PHOTO FOR LARGER VIEW
Do NOT drag the update files from the zip file to the SD CARD.
Do NOT open the zip file and click “extract” to the SD CARD,
Both of these actions can and will cause the game to run in an unexpected manner, or not at all.