Scooby-Doo Where Are You!

Scooby-Doo Where Are You!

Unlike past Spooky games, the update process is slightly different for Scooby. You can grab the latest code package from the link above. Simply put this file onto a USB flash drive (do not put it inside any folders on the drive), safely eject the drive, and insert it into the pinball machine, using either the USB port behind the coin door, or plugging directly into the PC in the head. With the game booted and on the attract screen, enter the service menu (green button inside coin door), and navigate to SYSTEM > UPDATE SOFTWARE > (choose your code version). If you do not see your code version there, try unplugging and re-plugging the USB drive, and hit REFRESH in the service menu. When you select the desired version, the game will begin updating, and the playfield lights will breathe yellow. When the update is complete, the playfield lights will turn green. Power the game off for a moment. When turned back on, the game will take a few minutes to make backups and finalize the update. Allow the game to fully boot into attract mode, otherwise the game will revert back to the previous code version the next time it turns on.

Note that you may keep several versions of code on the USB stick, and choose in the menu which to install.

Latest Version: v2024.03.17.10

Release Notes:

      • Scoring bugfixes
      • Selective flipper control bugfixes
      • Unmasking bonus screen text bugfixes
      • Improved support for higher resolution displays
      • Menu option to reduce frequency of “Reverse Flippers” mystery award
      • Subsequent mystery awards require slightly more scooby snacks to qualify

    Previous Version: v2024.03.11.11

    Release Notes:

        • Would Have Gotten Away With It Wizard Mode
          • Visit all Villain Modes to qualify Wizard Mode at Mystery Machine
          • Phase 1: Werewolf, Frankenstein, and Dracula subphases will begin one at a time (on-screen timer shows time before next subphase starts). Each subphase adds a ball, requires a number of shots to be completed, and lights a lock at the Mystery Machine once that subphases shots have been completed. This phase ends when all balls have been drained or locked. If at least one ball has been locked, Phase 2 begins when Phase 1 ends.
          • Phase 2: The monsters are back! This phase begins with multiball, (2 balls, plus one ball for each successful lock in Phase 1). First, accumulate the required number of switch hits (remaining hits displayed on-screen; all playfield switches count), at which point, one of 7 Monster Jackpots will be lit randomly. Collecting the jackpot will add a ball if there are fewer than 3 balls in play, and will reset the switch hit counter. Repeat the process to collect all 7 Monster Jackpots and complete the mode!
        • Mystery Awards
          • Collect Scooby Snacks to light mystery award at left orbit in base mode
          • Menu option to reduce frequency of Reverse Flippers mystery award
        • Vanity Awards
          • Show off your pinball prowess by with numerous new stats!