Halloween
Latest Version
We always recommend running the latest code. It will have more features and the best game experience.
v1.18.1
Release Notes
- FEATURE – Added a chance of a jumpscare after a missed skillshot.
- FEATURE – Added the ability to hold the start button to play a Wizard Mode.
- FEATURE – Super exit now does damage in House Multiball qualification.
- FEATURE – Added more flashing when the Judith lock is releasing the captive ball.
- AUDIO – Added the “darkest of eyes” speech in order as combos are collected.
- AUDIO – Added new audio to the qualification of House Multiball. Previously it was always the same clip, now it rotates through Loomis talking about the house.
- AUDIO – Added the clip of Laurie saying, “I killed him,” followed by the kid saying, “You can’t kill the boogieman,” to the start of House Multiball.
- VIDEO – Added new jackpot clips in House Multiball using improved audio isolation for cleaner dialog over music.
- VIDEO – Added the clip where Laurie unmasks Michael. The previous clip moved to the jackpot sequence to make this moment hit harder.
- BUG FIX – Improved the speaker kit update process.
- BUG FIX – Credits were being used when skipping the match sequence.
- BUG FIX – Credit dot now clears when entering the menu. The credit dot in this game always represents a failure with the drop targets.
- BUG FIX – Improved ball save behavior during multiball.
Previous Versions
v1.17
Release Notes
- Major CPU performance overhaul for significantly faster game loading and smoother operation; improves reliability and resolves several rare, hard-to-reproduce issues.
- Shaker strength settings now available in the service menu.
- Added extra checks to inlane lifters to ensure proper ball recognition.
- Dump mech coil logic updated from hold to pulse-and-hold to reduce coil wear.
- Skipping the bonus screen no longer causes an audio glitch.
- Fixed issue where two balls shot quickly up the left ramp could cause figures to remain stuck out.
v1.16b
Release Notes
- Jack O’Lantern Multiball base jackpot has been increased.
- Blood mode final five second shaker is back.
- Ball lifter issues and timings have all been extensively tested and addressed across every scenario we could think of.
- Pressing flipper during the “flipper training” phantom flip now behaves as it should.
- All time-based vanity awards display correctly.
- High scores starting with A now work properly.
- Death In The Driver’s Seat: all shots time out the same now.
- After a multiball, the drop bank will not reset if you are in a mode.
- Bonus screen music volume boosted.
v1.16
Release Notes
- Added 20+ Vanity Awards to the game.
- Total score review and rebalancing. Pumpkin Modes are now worth significantly more overall.
- Background videos added for Hedge Multiball, Sanitarium Multiball, and House Multiball.
- New callouts were added when the Tombstone drop target is lowered for a Ball Save.
- New “adult video” added to Stalker Mode.
- New super jackpot video added to Sanitarium Multiball.
- New callouts added to Sanitarium Multiball.
- Scoring pop-ups take priority on the screen.
- Match sequence changed slightly.
- Pumpkin Mode hurry-up takes priority on the screen.
- End of ball bonus scoring and display sequence has been changed.
- On-screen debug overlay added to the game (Left Flipper + Menu Exit).
- Scoring reset now clears fastest times in The Night He Came Home.
- “Monkey Noise” removed.
- Bug – Shaker ignores repeat calls for a shake in the event of a bouncy switch.
- Bug – Pumpkin Modes visited now count in real time versus the start of each ball.
- Bug – Boogeyman callouts changed to the correct positions.
- Bug – Middle playfield drop target resets after other multiballs.
- Bug – Extra Ball callout no longer interrupts Jack O’Lantern Multiball startup.
- Bug – Blood Collection video no longer interrupts Sanitarium Multiball.
- Bug – Videos no longer prevent the Blood Collection countdown timer.
- Bug – Unlit the middle scoop when the super exit is lit to start multiball.
- Bug – Hedge insert now unlit during Sanitarium qualification phase.
- Numerous other enhancements and bug fixes.
v1.14
Release Notes
- THE NIGHT HE CAME HOME (WIZARD MODE).
- Menu setting WIZARD PLAY now has THE NIGHT HE CAME HOME so you can play it as a mini game.
- Menu setting MODES NEEDED FOR THE NIGHT lets you adjust prerequisites for the mode: START 6 modes, START 9 modes, COMPLETE 6 modes, COMPLETE 9 modes.
- Ball saves will now save more than one ball in the allotted time.
- Ball saves now kick out a ball more quickly.
- Ball saves now have a grace period.
- CRASH FIX – Stalker mode timeout bug fixed.
- Stalker hurry-up flash at the scoop now turns off correctly when the mode ends.
- Stalker mode now will not start if you have a ball locked in the Tombstone.
- CRASH FIX – sometimes there was an error counting your blood.
- Triple drop bank is now more responsive if you hit them right after they’ve just been reset.
- Skillshot drop bank sounds were getting cut off; the “missed” noise was not even playing. All fixed.
- Tilt bug – flippers are now enabled after a tilt and the background is getting redrawn correctly.
- Tilt – setting tilt warnings to zero in the menu now tilts immediately (instead of never).
- Really slow orbits should now still count as an orbit.
- Menu setting under GAME FEATURES called LIFTER NOISE IN MB lets you turn off the lifter noise during multiballs.
- First Kill: ball search times are extended when hitting the crossover.
- Tombstone Captive Ball – all the lights there now flash when one more shot will lock the ball.
- House – the spinners and middle playfield drop will not be lit if you restart the mode and you’ve already damaged Michael enough.
- CRASH FIX – Let Me In help text state check fixed.
- Sanitarium help text now shows at the correct times.
- A ball put in right subway during ball search now gets lifted.
v1.13a
Release Notes
- First Kill left ramp now registering.
- Mac updates will work again after this update. Mac file updates got broken back in v1.12 when we added in an allowance for code files with a (1) at the end. Once you’ve installed v1.13a, future updates will just be a simple file copy again. We have also added Mac testing for every update going forward so this does not happen again.
- Ball saves will continue to work as normal after Boogeyman wizard mode. They are no longer turned off there.
- Orbits to reset the triple drop bank after finishing a mode are now red.
- Dirty pool shot looping works better. Hit the shot between the drop targets and up the center ramp and House will not start. Keep looping the shot for an extra 100 percent multiplier. Starting House will occur if you knock either of the side drop targets down.
- Menu Audits > coins and current losing streak now update.
- Drive The Evil Back will happen more often now, and its blood is now worth 3 percent instead of 2 percent.
- Drive The Evil Back ball eject now gives a bit more time to read the text on screen.
- 3 Blood lit from knocking down drops will now show correctly if you already have one or two lit from Drive The Evil Back.
- The Blood Store becomes available after each 3, 4, then 5 blood you collect. This was being saved between balls. It now resets each ball.
- Blood drop multiplier icon now hidden for Stalker intro and on the mode select screen.
- Blood was staying lit when starting modes. You now need to collect it all before hitting the pumpkin scoop.
- Stalker: lots of improvements to heads moving around and you can now hit an area as soon as Michael starts moving without getting caught.
- Stalker ball save light is fixed.
- Stalker flashing right scoop will now turn off after the mode.
- Stalker can now be started after visiting or completing a mode.
- Stalker icon on the mode select screen will have the correct NOT READY, check, or cross.
- Stalker help text should now be correct.
- Stalker mode total displayed on screen now includes all the points you earned, including hurry-ups.
- Stalker “purple” lights now include 200 percent more purple.
- Stalker middle playfield scoop will now always eject the ball.
- Skillshot: if you hit targets in the drop bank you will hear thunder and/or smashing glass SFX.
- Sometimes when starting a game the background was missing so it was a mostly black screen. Fixed.
- House: on restart, if spinners were finished, the upper drop will now be purple.
- Sanitarium start now has more thorough checking so it cannot sort-of start if you already “completed” it by getting a Super Jackpot and just happen to be in the scoop when something else ends.
- CRASH FIX for help text in certain states of House.
- Hedge Michaels would sometimes stay out after a failed mode hurry-up, they now hide again.
- Flipper training will not happen in Boogeyman wizard mode.
- Boogeyman wizard mode help text is now removed after finishing the mode, and waits until the intro video is done before showing.
- Boogeyman gun shot knocks are now in time with the video and all shots have a knock.
- Boogeyman help text regarding ball save time earned from spinners now updates correctly.
- Boogeyman start will turn off the pumpkin scoop insert flashing correctly now.
- Menu option for Attract Mode Volume has now been added to the Feature Settings.
- Laurie Slashes Back middle ramp now registers.
- Hitting the right scoop while a ball search is happening will still allow the scoop to work properly afterward.
v1.13
Release Notes
- New mini-mode “Drive The Evil Back”. Adds more action when you’re not in other modes. Hitting the right scoop now has a big chance of lighting a new Blood target (blood can do more now, see below) or a small chance of revealing a Michael from behind a hedge. It depends on how much blood you are holding. You do not have long to Drive Michael Back. If you fail, he will steal some of your collected blood and next time he’ll be closer and more dangerous.
- Collected blood now gives an extra scoring boost. You will see your active multiplier below the blood drop icon on the right of the screen.
- The “dirty pool” shot up through the middle of the drop bank can now be looped and repeated for extra-extra score multiplying.
- The right scoop now flashes when it is lit to be hit, not after it’s hit. It can also flash multiple colors now if ready for mode select, blood store, pumpkin multiball, extra ball, etc.
- Shop items have been tweaked slightly. Some things have more time and you’ll find extra balls cost more after the first one.
- 6 blood will only appear if you successfully complete a mode, including Stalker now.
- You can short plunge and skillshot is still valid.
- Once you’ve collected at least one Super Jackpot in Hedge Multiball and it’s no longer available, the hedge scoops will not be lit green.
- Audio adjustments are now increments of 1 percent instead of 5 percent to allow finer tuning.
- Several other small light tweaks, like Judith Tombstone lights being more immediate on a lock, upper drop lit for the crossover during Bob, etc.
- Attract mode has an extra surprise that appears if you leave the machine idle. Controlled by the menu setting FEATURE > ATTRACT MODE FREQ (OFF or 1,5,10 etc minutes).
v1.12
Release Notes
- The effect where the Michael servos move a little bit when scoop targets hit has been fixed so they go back to the correct position.
- Added new menu option “BUMP MIKES” to turn the above effect off.
- Hedge Multiball restart timing tweaked so both balls do not arrive at your flippers at the exact same time.
- Extra white flashes removed between and during some videos and transitions. There is still lightning and other effects, but the overall look is smoother.
- Stuff that went missing is now back, including knife sound on launch, end orbit noise, match screen music, Stalker mode start music, Bob and Lynda target “gong” noises, store prices, and orange speaker lights.
- Extra ball eject logic: trough timing tweaked to wait a bit longer for a ball to arrive to the shooter lane before trying again.
- Ball search time after initial plunge has been increased, so you’ve got more time to ping away at that tricky Judith Tombstone Lock, not hitting any switches, time after time after time… before the coils all fire.
- Ball search change: the Judith Tombstone drop will now be triggered on the second ball search instead of the third.
- Ball search will not trigger while you’re in the mode select area.
- If the mode select screen timed out and you had First Kill selected, the rainbow playfield lights did not disappear. Now they do.
- Bob and Lynda help text now just references pink shots (not purple).
- Lifter shake works on the right again.
- If you set the REPLAY AWARD to “extra ball” on the attract screen it will say “EXTRA BALL AT {score}” instead of “REPLAY AT…”.
- Holding a ball during House or Sanitarium Multiball for double jackpots now also doubles the Super Jackpots.
- Hedge Multiball Super Jackpot has been increased to 2M x balls in play.
- House Multiball Super Jackpot limit of 5M has been removed. You can boost it even higher before collecting it.
- Skillshot drop targets now register a hit faster.
- House MB qualification: the right spinner and middle playfield scoop now knock Michael’s health down a little bit faster.
- First Kill has a ball save now when it starts.
- The ball save light between the flippers should be better, on and off at the right times. (This might still need future tweaks.)
- If you start Tombstone Multiball during Pumpkin Multiball, Don’t Fear The Reaper keeps playing and Tombstone jackpot callouts will not duck The Reaper volume.
- Changed the limits on the menu option “MODES NEEDED FOR JACK MB” to allow 1-5.
- Hint text now clears off the end of game screens.
- Pumpkin Multiball help text now shows properly.
- Added more callouts when starting Sanitarium.
- Stalker mode now displays the ball number.
- Stalker mode is now startable when House or Sanitarium pre-modes are running.
- Added more callouts for hitting hedges you’ve already collected.
- If you set the MATCH % to zero in the menu it will not show the Match Screen at the end of a game.
- Blood store now has a sleeker look, with the faux walnut brown bar along the bottom removed.
- After this update is installed, future update files can include extra characters like “(1)” in the filename and the updater will still accept them. (This update still needs the exact filename.)
- Crash fix when playing Let Me In mode.
v1.11
Release Notes
- Reminder for Mac users who have already installed v1.10: you can update normally now, just copy the update file to a USB and plug it in.
- First Kill mode added: flashback to play as a young Michael on Halloween night 1963.
- Audio overhaul, including all callouts and sounds re-balanced. New menu settings for MUSIC VOLUME %, SFX MOD %, VOICE MOD %, MULTIBALL SONG MOD % for fine tuning.
- Video system overhaul for faster transitions between clips, smoother experience.
- Ball eject system now more robust. If a ball does not kick out correctly, retries are smarter and power is increased temporarily if necessary.
- After Boogeyman, progress is reset so you can keep going with more modes and multiballs and really crank the points.
- Ball trough test added in menu to view trough switches, eject, and launch balls.
- Instructional text made easier to read and more consistent. More clarity added, with more to come.
- “Flipper training” added. Once per game, when the lifters first bring up a ball, the flipper on that side will do a double flip to draw the player’s attention. Can be turned on or off in the menu (default on).
- End of ball lightshow is back.
- House spinner lights now light downward so it’s easier to see when you’re close to opening that crossing shot.
- Holding start to quick restart should now be working properly.
- Bob And Lynda mode fixed and restacked. Videos moved around, you’ll now need to hit the optional crossing shot for the “special” one.
- End of ball audio is no longer cut off.
- Sanitarium background animation has been changed.
- Judith Multiball tweaks. It now has animations as you qualify it and its own music when running.
- Bonus screen text is larger.
- Skillshot at the drop bank is now a bit tougher. You have to get only the right one down. The one next to it also going down will not be good enough.
- During Jack-O-Lantern Multiball, the sounds no longer duck the music, so it sounds much better.
- Ball search will not trigger if you are holding in either flipper.
- Ball eject timings after starting a mode or watching a video are improved.
- Lots of new light shows.
- Crash fix: if the connection to the Nano board that drives speaker and topper lights is unplugged, the game will handle it now.
- Crash fix: games crashing after being left on for a long time should now be resolved.
- Crash fix: if you did really well in Laurie Slashes Back it might crash. Not any more.
- Crash fix: if you went into the menu immediately after an update.
- Crash fix: sometimes at the end of Laurie Slashes Back once you got the hurry-up it could crash. Sorted now.
v1.10
Release Notes
- Sanitarium mode:
- New menu option SANITARIUM TIMER:
- EASY: 30 second timer, targets increase time, access middle playfield via center ramp to upper playfield.
- MEDIUM: 30 second timer, only right ramp gets to middle playfield.
- HARD: no timer and only right ramp gets to middle playfield.
- New menu option SANITARIUM TIMER:
- Tombstone Multiball:
- Tombstone Multiball is now a featured 2-ball multiball. Orange shots award jackpots. Tombstone target awards super jackpot and increases jackpot values.
- Tombstone Multiball is stackable with other modes and multiballs.
- 2x scoring when Tombstone Multiball is running.
- Qualifying shots for Tombstone Multiball will spawn hurry-up orange shots at the knife handles to qualify upcoming expert mode. Right now they just award points.
- Lights for this are red now so they show through orange plastic protectors.
- Skipping the “Young Michael” video does not release the captured ball like it sometimes used to.
- Eye of the Needle aka Dirty Pool shot is back. Shoot between the drop targets and up the ramp for 2x scoring and to instantly open the House.
- When in House Multiball, you can hold a ball in the Sanitarium scoop for bigger jackpot scores.
- When in Sanitarium Multiball, you can hold a ball on the balcony for bigger jackpot scores.
- On-screen instructions should display better. Still a work in progress.
- New film clips added to many places.
- Moved the “active stack” info to the top left of the screen.
- Menu option to turn extra balls off. (Option to turn off ball save coming soon.)
- When in pay-to-play mode, credits will not be used past four players, so pesky kids are less of an issue.
- Double flipping no longer force skips film clips that do not hold up play.
- “Speed kills” is louder.
- Ball search now behaves better while you watch film clips, especially long ones.
- Extra knock removed when Michael gets stabbed with the coat hanger.
- Bob and Lynda “nail filing” video now plays properly with sound.
- Save ball timers now start at the end of mode introduction videos, so you do not have to skip.
- Screen should look right after entering initials for a high score.
- Fixed the tilt screen sometimes showing the scores UI.
- Fixed the menu screens sometimes bleeding drops.
- Exiting the menu restarts the machine properly. There should not be extra text hanging around on screen.
- Replay text can be turned off with a menu option.
- Your USBs will now be freed up from “empty” log files being copied every time you put them in. Now they will only appear if something actually went wrong, so if you see one please email it to matt@spookypinball.com, thanks.
- Crash screen (hopefully you never see this) now has much more useful information. If it appears, please send a photo to matt@spookypinball.com. Lots of extra code robustness added and better error handling throughout the game.
- Cleaned out the menu option “servo settings” that did not do anything.
- Lots more behind the scenes improvements and optimizations.
Improvements after this update is installed:
- Mac users can update as easily as everyone else going forward. (See new details on the update page at https://www.spookypinball.com/game-support/hwn-um-update-process/ for how Mac users can install updates in the meantime.)
- Machine settings will be saved across updates in future, unless a setting has moved or changed.
v1.09
Release Notes
- Refreshed new player UI: characters and scores along the bottom, visible at all times.
- Default skillshot is now the best one available. You can still change with the flippers.
- Hedge lock ball return timing tweaked.
- Fixed high volume when Michael tilts his head.
- New movie clip for Death In The Driver’s Seat.
- Two new movie clips for Escape The Kitchen mode.
- Changed the animation for Hedge mode jackpots.
- Added sound effects when hitting the center drop targets.
- Fixed typo in Settings.
- Center ramp knife does not overlap the score.
- Awarding a credit now for new high score or grand champion.
- New ball save animation.
- Tweaked timings of ball lifters after starting modes.
- Standard settings now has an option to turn shaker off.
- Standard settings now has an option to turn topper off.
- Two new movie clips for Counting Bodies.
- Removed black bar from asylum “Returned” animation.
- X’s on Jack O’Lantern mode select screen line up correctly now.
- Instructional text now on the left.
- No more blood drops from health bars showing when they shouldn’t.
- Hold the start button to restart the game (if higher than ball one or player one).
v1.08a
Release Notes
- House mode ending did not force full game light update. Fixed.
- House mode Game Feature added to adjust difficulty related to Laurie’s health decay.
- Blood Store: extra ball was not awarding collection properly. Fixed.
- “Skillshot Clear” option renamed to “Timed Plunge”.
- Blood mode text “get to scoop for award” was not being removed properly when going into Boogeyman wizard mode.
- Slingshot power was not applying the correct value at the right time. Fixed.
- Menu/start button added into switch test.
- Outlane save store item feature changed a bit and now updates its lights properly.
- Super jackpot locations are a bit more colorful now.
- Wizard mode was not stopping any existing ball save timers that were currently running. Fixed.
- Hedge mode progress now saves up to the restart hurry-up phase.
- Hedge videos were blocked off on multiball restart but never restored properly on Super Jackpot collection. Fixed.
- If voice volume boost setting is 0, music ducking is not used.
- Store and mode select music changes.


